During my second year of high school, learning about children who had been left in the car by their parents and perished from heatstroke, I worked on a device that could recognize if a child was at risk of heat stroke in the car. The device was very simple: it had a pressure sensor that recognized when the child was in the car seat. In addition to this, to signal the danger when the temperature or humidity exceeded certain values, I added an acoustic alarm, flashing lights, and a fan that activated in front of the child to circulate air.
The device remained only a prototype.
During the summer of 2017 and upon completion of the prototyping of the aforementioned device, I decided to buy some manuals to study web programming on my own.
Over the next three years and until graduation, I worked on a social network called 'Siteuations' (the site of situations), with the aim of being truly useful to people. The goal was to create a social network where people could find solutions to life's contingencies. Users could post, 'like', publicize their posts and converse through a private chat. The most challenging parts of this project were:
1. The programming and integration of payment functions in secure circuits in the social network for those who wanted to publicisetheir posts
2. The creation of an algorithm that would save the topics thar users liked and suggest similar posts on their home page.
After reaching 100 users, half of whom were active, I decided to close the site due to web security risks.
At the end of summer 2021, I started a project I had had in mind for a long time.
This project relates to a game station for virtual reality, capable of transferring the player into a game.
It consists of a virtual reality visor, a suit that captures all the player's movements, and an omnidirectional treadmill to move around in the virtual world.
About 6 months later, a classmate of mine who is dedicated to 3D game design joined this project.
I have been working on this project for 2½ years and it is now taking shape: the virtual reality visor (3D printed) that I designed is operational and the suit accurately captures all the movements of the player.
The next step is the design and realisation of the omnidirectional carpet to move in the virtual world.